Evaluating Activision‘s Mobile Gaming Patent as a Professional Player

As a professional gamer who has competed at the highest level across mobile and console platforms, I analyze patents and trends in the industry closely to stay on the cutting edge. Activision‘s recent documentation around a dynamic mobile gaming system instantly stood out to me as having significant implications.

On paper, the concept of tailoring in-game modes based on device orientation shows promise in streamlining social features that have begun to obstruct mobile play. But flaws around execution and gaming experience leave me skeptical from a hardcore perspective.

Breaking Down the Patent‘s Approach

The core idea of disabling multiplayer when swiveling into portrait while enabling messaging tools does attack some pain points in the industry:

  • Mobile displays overload with cluttered HUDs
  • Hopping between gameplay and chat disrupts the flow
  • Spectators ping at awkward times

However, Activision‘s sample embodiment within a first-person shooter concerned me due to…

Fundamental Issues in Portrait Mode FPS Play

As someone with over 10,000 hours playing shooters across console and mobile, the patent drawings stood out as misaligned with core gameplay:

  • Portrait eliminates peripheral vision needed to flank and acquire targets
  • Intricate FPS movement relies on full landscape leverage
  • Subtle aiming requires space absent in cramped height

The documentation shows an "Earn Rewards" panel suggesting mini-games for progression. In my extensive FPS experience, forced interruptions work against immersion in the battlefield.

I could only see players ignoring or disabling these portrait companions.

MOBA and Battle Royale Better Suited

In my professional opinion, MOBAs like League of Legends or mobile battle royales hold stronger potential for effective orientation-dependent features. Straightening a phone to briefly message a teammate or check stats mid-match proves less detrimental there.

Additionally, more room exists for worthwhile portrait-only training, tutorial, and progression experiences accessible quickly during downtime. For example:

  • Mini training simulations to better learn heroes
  • Inventory and shop optimization when not in combat
  • Duels with rivals for cosmetic rewards
  • Interactive history and story digests

Risk of Motion Sickness and Fatigue

A core concern arises around rapid shifts in perspective while focusing on intensive gaming environments. I‘ve battled motion sickness firsthand since childhood, and several peers deal with chronic vertigo. Constant back-and-forth during visually-complex matches could trigger anything from headaches to nausea for players like us.

Activision makes no mention of accommodation here – a troubling sign given mobile‘s promise for accessibility otherwise.

What Competitors Are Doing Better

Key mobile publishers handle in-game social tools better by saving messaging for pre and post-match lobbies, while enabling richer replays. Tencent‘s PUBG Mobile, for instance, added a Gallery mode for sharing saved highlight reels from entire matches or touring the map solo later.

I found Riot‘s companion mobile app one of the least disruptive attempts at feature consolidation as well. It transparently handles messages and events in my periphery rather than interrupting intra-match.

Evaluating Business Incentives Behind This

Patents often signal plans far down the road rather than immediate application. And shareholders want assurance that Activision cares about mobile revenue as much as hits like Warzone on console and PC. Documenting dynamic orientation-based play says to investors: "See, we‘re innovating to double dipping in mobile gaming‘s hottest growth sector – one handed play."

But this patent does little to address my deeper concerns around content quality, gameplay integrity, and business model tactics that have degraded once-great franchises into cash cows. Syncing modes to device position can‘t resolve those fundamental issues tormenting players.

The Outlook As a Gamer

As much as "gamer-first" language in the patent wants to convince me of noble intent, years of witnessing beloved series corrode into psychological funnels focused purely on engagement has warped my optimism.

Do I think Activision could produce an ethical, enjoyable mobile title incorporating device orientation mechanics? Sure – Stranger things have happened. But seeing is believing.

If pessimistic speculation proves overblown, and we one day playtest an accessible Call of Duty integrating these features smoothly without manipulation, I‘ll gladly eat my words. Peer reviewer feedback shows trepidation but willingness to be impressed.

Until then, this patent filing alone earns my skepticism – not enthusiasm or condemnation. The games themselves, as always, will show Activision‘s true priorities soon enough.

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