April 30, 2013
Developer Adds Arm Control To Oculus Rift Virtual Reality System
|Independent game developer Kelly Weaver has combined the Oculus Rift virtual reality headset with Razer's Hydra motion controllers to bring us one step closer to recreating an immersive, body-aware virtual reality experience.|
Independent developer Kelly Weaver has connected his Oculus Rift kit to a Razer Hydra controller, and created an avatar that mimics his every movement precisely.
When Weaver looks up, his avatar's head tilts upward, at precisely the same angle and speed, too. And his avatar's arms are just as responsive.
For a view of what this looks like when there's a world around your avatar to react to, look at this Hydra-controlled visit to Tuscany during this year's Game Developers Conference (GDC) — courtesy of Sixense, the Razer Hydra's creators.
Weaver has surpassed even Sixense's demo when it comes to his avatar's presence in the world. This sort of interaction, as he points out, is a very exciting prospect when you begin to conceive of its ramifications. If you can see yourself in the game or environment. Intuitive, non-verbal communication becomes possible. Whether that means a nod of understanding, a high five or an uppercut is up to you.
Even more exciting is the prospect of truly creating a fully immersive gaming experience. If this sort of system were hooked up to a virtual reality treadmill, like the Wizdish, then it is easy to imagine the possibility of a virtual reality holodeck.
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Tags: 3D, augmented reality, avatar, holodeck, Kelly Weaver, Oculus Rift, Razer Hydra, video games, virtual reality
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